CT302
Digital Product Design I
Fall 2025
Section
601, 65A
Date & Time
Thursday 2:10 pm - 5 pm, Tuesday 6:30 pm - 9:20 pm
Professors
Christie Shin
Classroom
D514
Co-requisite(s)
CT300 Kinetic Typography
Credits/Hours
2 credits; 1 lecture and 2 lab hours
School
School of Art & Design
Major
Advertising & Digital Design BFA
Minor
NA
Office Hours
Monday 1 to 3, Wednesday 2 to 3, Thursday 5 to 6
Office at FIT
D317 (email to schedule a remote meeting)
christie_shin@fitnyc.edu
Course Description
CT302 Digital Product Design I is a comprehensive course that equips students with essential skills to excel in digital product design. The course is divided into two parts: the first focuses on interface design using Figma, while the second delves into product thinking and UI design fundamentals. Students will engage in hands-on projects and in-depth exploration of design principles, understanding systemic thinking and scalable design. Through the product thinking method, 5W1H, students will develop problem-solving digital product concepts and features.
Student Learning Outcomes
Upon successful completion of the course, students will be able to:
Create and manage complex designs using Figma.
Understand Figma as a UI tool and implement advanced concepts including components, variables, styles, and auto layout in digital product design.
Apply UI design fundamentals to create responsive and visually appealing interfaces.
Develop interactive prototypes and present digital product/feature ideas effectively.
Complete a comprehensive digital design project demonstrating interface design knowledge and UI fundamentals.
Projects & Evaluation
1. E-commerce Research & Presentation – 20%
Select and analyze two exemplary e-commerce websites. Explain why they are effective from both design and user experience perspectives.
Propose three potential e-commerce brand candidates for a website revamp. Clearly identify the challenges each brand faces and the opportunities for improvement, with a particular focus on the Product Detail Page, a key area for driving engagement, conversion, and brand differentiation.
Emphasize the strategic importance of the Product Detail Page and Homepage, as these are critical for driving engagement, communicating brand value, and supporting user decision-making.
Analyze from both business and consumer perspectives. Go beyond visual design—consider experience, functionality, performance, and user engagement.
Create a visual presentation in Figma.
Submit a 3-minute Loom video recording that presents your research and insights.
Duration: 3 weeks.
2. E-commerce Website Proposal – 20%
Define a brand profile, including target audience, mission, and brand archetype.
You are proposing a refreshed e-commerce strategy and visual experience for the brand, without altering its core identity.
Identify opportunities for the brand to thrive in a competitive e-commerce landscape. Include a comparative analysis.
Create a sitemap and low-fidelity wireframes.
Define the preliminary art direction: moodboard, design statement, and design principles.
Present your work in a 3-minute pitch and submit a Loom recording.
Duration: 4 weeks.
3. Responsive E-commerce Website Design & Presentation – 40%
Design a responsive e-commerce homepage and a product detail page with two breakpoints: desktop and mobile.
Develop a design system that includes a consistent type scale, color system, and foundational components.
Prepare a professional 4-minute pitch that clearly explains your content structure and interaction design.
Submit a Loom video recording.
Duration: 6 weeks.
[Evaluation Criteria]
Design Quality – Visual appeal, consistency, and adherence to design principles
Responsiveness – Effective adaptation across mobile, tablet, and desktop
Usability – Intuitive layout, navigation, and interaction
Technical Execution – Skillful use of Figma tools (Auto Layout, constraints, components)
Documentation – Clear rationale and explanation of design decisions
Presentation – Professional delivery and communication of the design process and outcome
4. Weekly Assignment – 10%
“Week of the App/Web” (10 entries per semester): Choose a digital product and explain what makes it effective or notable (blog format)
5. Professionalism (Class Participation & Attendance) – 10%
Actively engage in class discussions, critiques, and activities
Maintain regular attendance and punctuality
Weekly Outline
* Weekly outline is subject to change according to the pedagogical needs.
Week 1: 8/26/25, 8/28/25
Course introduction
Course project scope and expectations
Set up - Figma, Slack, Loom
Lecture: VH case study
Figma file setup
[Project 1]
E-commerce Research & Presentation
Duration: 3 weeks
[Weekly Assignment]
“Week of the App/Web” (10 entries per semester): Choose a digital product and explain what makes it effective or notable (blog format)
Week 2: 9/2/25, 9/4/25
Progress check
Week of the App/Web blog 1
Figma basic 1
Week 3: 9/9/25, 9/11/25
Progress check
Week of the App/Web blog 2
Figma basic 2
Week 4: 9/16/25, 9/18/25
Project 1 Presentation
[Project 2]E-commerce Website Proposal
Duration: 4 weeks
Rosh Hashanah - 9/23, 9/24
Week 5: 9/25/25, 9/30/25
Progress check
Week of the App/Web blog 3
Figma basic - Typography
Yom Kippur - 10/2
Week 6: 10/7/25, 10/9/25
Progress check
Week of the App/Web blog 4
Figma basic - Variables & Styles 1
Week 7: 10/14/25, 10/16/25
Project 2 Presentation
[Project 3]Responsive E-commerce Website Design & Presentation
Duration: 6 weeks
Week 8: 10/21/25, 10/23/25
Progress check
Week of the App/Web blog 5
Figma basic - Variables & Styles 2
Week 9: 10/28/25, 10/30/25
Progress check
Week of the App/Web blog 6
Figma basic - Components
Week 10: 11/4/25, 11/6/25
Progress check
Week of the App/Web blog 7
Figma basic - Responsive Design
Week 11: 11/11/25, 11/13/25
Progress check
Week of the App/Web blog 8
Figma basic - Design System Foundation
Week 12: 11/18/25, 11/20/25
Progress check
Week of the App/Web blog 9
Figma basic - Prototyping 1
Thanksgiving - 11/27
Week 13: 11/25/25, 12/4/25
Progress check
Week of the App/Web blog 10
Figma basic - Prototyping 2
Week 14: 12/2/25, 12/11/25
Progress check
Final review
Week 15: 12/9/25, 12/11/25
Final presentation
Creative Technology & Design (CT&D) Attendance Policy
Attendance is not optional. If you are going to miss a class, you must contact me via email ASAP. Due to the quantity of material covered in the course, I will not be able to spend class time explaining missed assignments or redo lectures. If a class is missed, it is your responsibility to get information regarding missed assignments and lectures from one of your classmates.
Students are required to attend all classes, be on time, and remain for the entire class.
Students who miss three classes for classes meeting once a week or four classes for classes meeting twice a week will receive a grade of “F.”
The student who arrives 10 minutes after the start of the class will be considered late.
Two late occurrences = one absence
A student who arrives over 30 minutes late or not returning from the break will be considered absent from the class.
Working on projects for another class or using digital devices for socializing (texting, social media…etc.) or gaming during class time will be recorded as an absence.
An excused absence is still recorded as an absence. The difference is an excused absence won’t impact your grade for professionalism and class participation.
Additional Course Information:
Grade Appeals: Include information on the grade appeal process. See Grade Appeal for more information.
Department Policy on Plagiarism
Plagiarism and other forms of academic deception are unacceptable. Each instance of plagiarism is distinct. A plagiarism violation is an automatic justification for an “F” on that assignment and/or an “F” for the course. A student found in violation of FIT’s Code of Conduct and deemed to receive an “F” for a course may not withdraw from the course prior to final grade assignments.
Use of AI tools
It is permissible to utilize AI tools in your creative process. However, you must identify which AI tool is being used at each stage of the process. You are required to fact-check AI output and avoid stereotyping and bias in your work. Finally, you are responsible for ensuring that the final creation is unique, ownable, and without any copyright issues.
Fact-checking AI output
AI tools are not infallible. They often generate incorrect or misleading information. It is your responsibility to fact-check any AI output before using it in your work. This includes checking the source of the information, evaluating the quality of the information, and considering the context in which the information was generated.
Avoiding stereotyping and bias
AI tools can be trained on data that contains stereotypes and biases. This can lead to AI output that is also biased. It is your responsibility to avoid the potential for bias in AI output. You should also be mindful of your own biases when using AI tools and take steps to mitigate them.
Ensuring the uniqueness and ownership of your work
You are responsible for ensuring that the final creation of your work is unique and ownable. This means that you must not plagiarize the work of others, including submitting works done solely by AI tools without meaningful improvement and input from you.
Penalty for violation
Violation of this policy may result in a grade reduction or suspension from the class.