CT304
Design Systems for UX/UI
Spring 2025
Section
601/602
Date & Time
Section 602: Monday 2:10 PM – 4:00 PM & Wednesday 12:10 PM – 2:00 PM, Feldman Center C315
Section 601: Monday 4:10 PM – 6:00 PM (C315) & Wednesday 2:10 PM – 4:00 PM (C511)
Professors
Christie Shin
Classroom
C315, C511
Pre-requisite(s)
AD383 Strategy Planning and Brand Campaigns & CT300 Kinetic Typography
Credits/Hours
3 credits; 2 lecture and 2 lab hours
School
School of Art & Design
Major
Advertising & Digital Design BFA
Minor
NA
Office Hours
Monday 1 to 3, Tuesday 12 to 1, Wednesday 4 to 6
Office at FIT
D317 (email to schedule a remote meeting)
christie_shin@fitnyc.edu
Course Description
This advanced digital product design course emphasizes human-centered design thinking methodologies to uncover users' problems and develop solutions based on thorough user research. A consistent design system across user and stakeholder touchpoints will ensure a positive, branded experience.Student Learning Outcomes
Upon successful completion of the course, students will be able to:
Understand the product design framework, which includes the stages of discover, define, ideate, design & develop, and deliver.
Identify users' pain points, needs, and goals through comprehensive user research methods, such as empathy interviews, persona creation, and experience mapping.
Enhance user experiences through user testing and iterative improvements.
Establish a design system with clear guidelines and documentation detailing its foundation and application.
Create a case study video that effectively communicates problem-solving solutions in a compelling narrative format.
Project: User Experience Redefined
Students will discover and define users' problems through empathy interviews and develop product features using the design thinking methodology. This comprehensive process includes heuristic analysis, in-depth user research, problem definition, ideation, and designing a UX-enhanced digital product. The project emphasizes creating features that address users' needs and goals while reinforcing the branded experience with a cohesive design system. The final deliverable will be a compelling case study video.
Each team will select three potential apps from the provided list and conduct a brief evaluation of their user experience and creative potential.
App Categories
Fintech (e.g., Venmo)
Productivity Apps
Lifestyle Apps
Local Search/Travel Apps (e.g., Yelp, TripAdvisor)
Educational Apps
Health Apps
Exclusions
No E-commerce Apps
No Social Media Apps
Deliverables
Heuristic Evaluation
Competitor Analysis
Research and Empathy Interviews
User Research
Personas
Affinity Map
Empathy Map
Journey Map
POV Statement / Hypothesis
HMW Questions
Value Proposition and MVP Proposal
App Map
Wireframes & Prototype
Usability Testing
Mid-Fidelity Prototype
Mid-Term Presentation: UX research and feature ideas (strategy)
Final Presentation
High-Fidelity UI Design
Design System
Case Study Video
Deliverables & Evaluation
User Experience Redefined (midterm presentation: 30 points, final presentation: 30 points)
Professionalism (attendance, participation, weekly progress: 40 points)
Course Weekly Outline:
Weekly outline is subject to change according to the pedagogical needs.
Week 1A
Introduction - syllabus
Project introduction (examples)
Miro, Slack, Figma
Team forming
Brand selection
– Homework –
Presentation: User Experience Redefined 3 Candidates (5 minutes)
Week 1B
User Experience Redefined 3 Candidates (5 minutes)
Heuristic evaluation
Competitor analysis
Market segmentation
– Homework –
Research: Brand profile Summary
Market segmentation (primary, secondary)
Heuristic evaluation
Competitor analysis (3)
Week 2A
Design thinking
Proto-persona
– Group Meeting –
– Homework –
Type of users (3-4 types)
Proto-persona
Week 2B
Information architecture: app map
Empathy interviews
Interview planning (2 per member, do as a pair)
– Group Meeting –
– Homework –
Current app map
Empathy interviews & documentation (miro)
Week 3A
Card sorting
Affinity map
– Homework –
Summarize affinity mapping
Define key insights
Week 3B
Persona
Mapping techniques
Empathy map
Journey map
– Group Meeting –
– Homework –
Empathy map
Qualitative persona
Journey map scope
Week 4A
Journey map workshop
– Group Meeting –
– Homework –
Journey map
Week 4B
Singapore Conference
Journey map first draft (scope)
Week 5A
Singapore Conference
Journey map
Week 5B
POV
– Group Meeting –
– Homework –
Complete POV
POV selection
Week 6A
HMW
– Group Meeting –
– Homework –
Complete HMW
HMW selection
Answers to selected HMW
Week 6B
(Answer to HMW Qs ->) Idea generation
MVP
Feature development
– Group Meeting –
– Homework –
Answers to the selected HMW Qs — Idea generation (150 Plus)
Selected HMW Answers (Voting)
MVP worksheet per persona
Selected MVP (1 to 2)
Define the feature based on your selected MVP
Week 7A
Information architecture
Flow chart
Taskflow
– Group Meeting –
Feature development– Homework –
Define the feature based on your selected MVP
Develop a flow chart
Develop a task flow
Week 7B
Information architecture
Sketch, wireframe
– Group Meeting –
– Homework –
Selected solution (features)
Explain how it works (sketches)
Explain how it solves your user’s problem
Paper prototype
Week 8A
Paper prototyping test
Usability test
Usability test planning
– Group Meeting –
– Homework –
Digitized wireframe
New app map
First usability testing - internal
Week 8B
– Group Meeting –
– Homework –
Wireframe final
Usability test - minimum three per student
Midterm presentation outline
Week 9A
– Group Meeting –
– Homework –
Midterm presentation prep
Week 9B
Midterm presentation
Week 10A
Design direction (design principles, motifs)
– Homework –
Design direction (design principles, motifs)
Week 10B
IxD
– Group Meeting –
– Homework –
UI design exploration
Week 11A
IxD
– Group Meeting –
– Homework –
Final UI design
Case study script
Week 11B
– Group Meeting –
– Homework –
Progress on:
UI design
IxD design
Design system
Case study
Final presentation
Week 12A
– Group Meeting –
– Homework –
Progress on:
UI design
IxD design
Design system
Case study
Final presentation
Week 12B
– Group Meeting –
– Homework –
Progress on:
UI design
IxD design
Design system
Case study
Final presentation
Week 13A
– Group Meeting –
– Homework –
Progress on:
UI design
IxD design
Design system
Case study
Final presentation
Week 13B
– Group Meeting –
– Homework –
Progress on:
UI design
IxD design
Design system
Case study
Final presentation
Week 14A
– Group Meeting –
– Homework –
Final presentation outline
Week 14B
– Group Meeting –
– Homework –
Final presentation
Week 15A
Final presentation
Week 15B
Final file submission
Creative Technology & Design (CT&D) Attendance Policy
Attendance is not optional. If you are going to miss a class, you must contact me via email ASAP. Due to the quantity of material covered in the course, I will not be able to spend class time explaining missed assignments or redo lectures. If a class is missed, it is your responsibility to get information regarding missed assignments and lectures from one of your classmates.
Students are required to attend all classes, be on time, and remain for the entire class.
Students who miss three classes for classes meeting once a week or four classes for classes meeting twice a week will receive a grade of “F.”
The student who arrives 10 minutes after the start of the class will be considered late.
Two late occurrences = one absence
A student who arrives over 30 minutes late or not returning from the break will be considered absent from the class.
Working on projects for another class or using digital devices for socializing (texting, social media…etc.) or gaming during class time will be recorded as an absence.
An excused absence is still recorded as an absence. The difference is an excused absence won’t impact your grade for professionalism and class participation.
Additional Course Information:
Grade Appeals: Include information on the grade appeal process. See Grade Appeal for more information.
Department Policy on Plagiarism
Plagiarism and other forms of academic deception are unacceptable. Each instance of plagiarism is distinct. A plagiarism violation is an automatic justification for an “F” on that assignment and/or an “F” for the course. A student found in violation of FIT’s Code of Conduct and deemed to receive an “F” for a course may not withdraw from the course prior to final grade assignments.
Use of AI tools
It is permissible to utilize AI tools in your creative process. However, you must identify which AI tool is being used at each stage of the process. You are required to fact-check AI output and avoid stereotyping and bias in your work. Finally, you are responsible for ensuring that the final creation is unique, ownable, and without any copyright issues.
Fact-checking AI output
AI tools are not infallible. They often generate incorrect or misleading information. It is your responsibility to fact-check any AI output before using it in your work. This includes checking the source of the information, evaluating the quality of the information, and considering the context in which the information was generated.
Avoiding stereotyping and bias
AI tools can be trained on data that contains stereotypes and biases. This can lead to AI output that is also biased. It is your responsibility to avoid the potential for bias in AI output. You should also be mindful of your own biases when using AI tools and take steps to mitigate them.
Ensuring the uniqueness and ownership of your work
You are responsible for ensuring that the final creation of your work is unique and ownable. This means that you must not plagiarize the work of others, including submitting works done solely by AI tools without meaningful improvement and input from you.
Penalty for violation
Violation of this policy may result in a grade reduction or suspension from the class.