CT303 (Fall)

Dynamic Branding

Fall 2026

Section

601, 65A

Date & Time

Tuesday 2:10 pm - 5 pm, Thursday 6:30 pm - 9:20 pm

Professors

Christie Shin

Classroom

C315

Co/Pre-requisite(s)

NA

Credits/Hours

2 credits; 1 lecture and 2 lab hours

School

School of Art & Design

Major

Advertising & Digital Design BFA

Minor

Branding

Office Hours

Monday 1 to 3, Wednesday 2 to 3, Thursday 5 to 6

Office at FIT

D317 (email to schedule a remote meeting)
christie_shin@fitnyc.edu

Course Description

CT303 Dynamic Branding course covers theories, principles, and skills of brand identity design using media to convey brand messages and personalities. It includes advanced topics like systemic thinking, fluid identity, data-driven design, and generative design.

Student Learning Outcomes

Upon successful completion of the course, students will be able to:

  1. Develop brand identities aligned with brand strategy.

  2. Create branding concepts for screen-based media.

  3. Utilize systemic thinking in branding.

  4. Prototype data-driven and generative design.

  5. Collaborate on creative solutions in multidisciplinary teams.

Project: Brand Redefined

In teams of four, students will conceptualize and design a new dynamic branding system to enhance the brand message and elevate the consumer experience.

Weekly Branding Case Study (3 per student)

Choose a well-established branding system and explain what makes it effective or notable in an article format. Your logic, analysis, and explanation will be key factors in grading.
Start with Pentagram and Wolff Olins.

Deliverables:
1. Research & Analysis
  • Target Audience (Primary, Secondary)

  • Competitor Landscape

  • SWOT Analysis

2. Brand Profile
  • Core Values, Mission, and Vision

  • Purpose Statement

  • Value Proposition

  • Positioning Statement

  • Brand Archetype

  • Brand Personality

  • Tone of Voice

  • Tagline / Slogan

3. Visual Identity System
  • Design Statement / Principles

  • Primary Logo / Other Logo Variations

  • Brand Typeface

  • Structure Analysis

  • Color Palette

  • Typography

  • Iconography

  • Images & Graphics

  • Motion Elements

4. Applications
  • Brand Identity in Motion (minimum of 4 different motion applications)

  • Other Applications

5. Brand Style Guide Website (Figma)
Grade Breakdown and Evaluation
  1. Professionalism (Class Participation and Attendance): 20 Points

  2. Weekly Brand Identity Study: 10 Points

  3. Presentation 1: Brand Profile: 20 Points

  4. Presentation 2: Brand Visual Identity Proposal (One Option per Student): 20 Points

  5. Presentation 3: Brand Identity System Style Guide & Applications: 30 Points

* You must submit all your projects for the final grade no later than the last day of class

  • A/A-: 90 pts or above (A- 90-94 points, A 95 points above)

  • B+/B/B-: 89 pts – 75 pts (B+ 89-85 points, B 84-80 points, B- 79-75 points)

  • C+/C/C-: 74 pts – 60 pts (C+ 74-70 points, C 69-65 points, C- 64-60 points)

  • D: 59 pts – 51 pts

  • F: 50 pts or below


Weekly Outline

* Weekly outline is subject to change according to the pedagogical needs.

Week 1: 9/1/26, 9/3/26

Course & Project Introduction

Lecture

  • What Is Dynamic Branding?

  • Brand Profile Process

  • Brand Research Guidelines

  • Comparative Analysis

  • Brandscape

In-Class Activities

  • Introduction to Miro, Google Drive, Slack, and Figma

  • Team formation

  • Brand selection (due by tonight)

Homework (Google Drive & Miro)

  • Brand research (raw data)

  • On-site visit (photos)

  • User interviews (interview script and summary)

Week 2: 9/8/26, 9/10/26

Part 1: Brand Profile

Lecture

  • Target Audience

  • Core Values, Mission, and Vision

  • Purpose Statement

  • Value Proposition

  • Positioning Statement

  • Brand Archetype

  • Brand Personality

  • Tone of Voice

  • Tagline/Slogan

In-Class Activity

  • Group review

Homework (Google Drive & Miro)

  • Brand Profile

Week 3: 9/15/26, 9/17/26 (Class Cancellation)

In-Class Activity

  • Group review

Week 4: 9/22/26, 9/24/26

Guest Speaker: John Kudos

Lecture

  • Branding and its application across interactive experiences, environments, exhibitions, objects, and other touchpoints

In-Class Activity

  • Group review

Week 5: 9/29/26, 10/1/26

Presentation 1 (Grading: 20%)

  • Brand Profile

Part 2: Visual Identity System

Lecture

  • Visual Design: Mood Boards & Visual Motif References

Week 6: 10/6/26, 10/8/26

Lecture

  • Visual Identity System

Week 7: 10/13/26, 10/15/26

Lecture

  • Dynamic Branding System

  • Visual Design: Typography

Week 8: 10/20/26, 10/22/26

In-Class Activity

  • Group review & workshop

Week 9: 10/27/26, 10/29/26

Presentation 2 (Grading: 20%)

  • Visual Brand Identity Proposal (4 concepts)

Week 10: 11/3/26, 11/5/26

Guest Speaker

  • Bethany Lesko: Partner, Design, Lippincott

Week 11: 11/10/26, 11/12/26

In-Class Activity

  • Group review & workshop

Week 12: 11/17/26, 11/19/26

Part 3: Applications

Lecture

  • Brand Design System

Week 13: 11/24/26, 12/3/26 (Thanksgiving – No Class on 11/26)

In-Class Activity

  • Group review & workshop

Week 14: 12/1/26, 12/10/26

In-Class Activity

  • Group review & workshop

Week 15: 12/8/26, 12/17/26

Presentation 3 (Grading: 30%)

  • Brand Style Guide & Applications

Creative Technology & Design (CT&D) Attendance Policy

Attendance is not optional. If you are going to miss a class, you must contact me via email ASAP. Due to the quantity of material covered in the course, I will not be able to spend class time explaining missed assignments or redo lectures. If a class is missed, it is your responsibility to get information regarding missed assignments and lectures from one of your classmates.

  1. Students are required to attend all classes, be on time, and remain for the entire class.

  2. Students who miss three classes for classes meeting once a week or four classes for classes meeting twice a week will receive a grade of “F.”

  3. The student who arrives 10 minutes after the start of the class will be considered late.

  4. Two late occurrences = one absence

  5. A student who arrives over 30 minutes late or not returning from the break will be considered absent from the class.

  6. Working on projects for another class or using digital devices for socializing (texting, social media…etc.) or gaming during class time will be recorded as an absence.

  7. An excused absence is still recorded as an absence. The difference is an excused absence won’t impact your grade for professionalism and class participation.

Additional Course Information:
Department Policy on Plagiarism

Plagiarism and other forms of academic deception are unacceptable. Each instance of plagiarism is distinct. A plagiarism violation is an automatic justification for an “F” on that assignment and/or an “F” for the course. A student found in violation of FIT’s Code of Conduct and deemed to receive an “F” for a course may not withdraw from the course prior to final grade assignments.

Use of AI tools

It is permissible to utilize AI tools in your creative process. However, you must identify which AI tool is being used at each stage of the process. You are required to fact-check AI output and avoid stereotyping and bias in your work. Finally, you are responsible for ensuring that the final creation is unique, ownable, and without any copyright issues.

Fact-checking AI output

AI tools are not infallible. They often generate incorrect or misleading information. It is your responsibility to fact-check any AI output before using it in your work. This includes checking the source of the information, evaluating the quality of the information, and considering the context in which the information was generated.

Avoiding stereotyping and bias

AI tools can be trained on data that contains stereotypes and biases. This can lead to AI output that is also biased. It is your responsibility to avoid the potential for bias in AI output. You should also be mindful of your own biases when using AI tools and take steps to mitigate them.

Ensuring the uniqueness and ownership of your work

You are responsible for ensuring that the final creation of your work is unique and ownable. This means that you must not plagiarize the work of others, including submitting works done solely by AI tools without meaningful improvement and input from you.

Penalty for violation

Violation of this policy may result in a grade reduction or suspension from the class.